Animation

 
From 2006 through 2019 I had the pleasure of working in 3D animation in various roles and industries. I started my career as a character rigger working in game development at High Moon Studios and transitioned to a 3D generalist role as a freelancer upon returning to NYC. From 2009 on I worked mostly on commercials and eventually established myself as a character rigging and cloth simulation specialist. After many years of self-employment, I accepted a staff position as Lead Character TD/Rigger at Psyop, where I worked until leaving the animation industry to pursue a career in data science. I’m grateful for the many talented friends I’ve met collaborating on some amazing projects over the years. The reel above collects some of my favorite shots from the best spots on which I worked over the last several years.